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Surface Sampling, Vertex Manipulation and Surface Generation Based on WebGL Technologies

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IEEE

DOI

10.1109/ismsit58785.2023.10304951

Abstract

Surface sampling is a powerful technique used in computer graphics and visualization to gather data from 3D surfaces. Surface sampling is a process of collecting visual and tactile information from real world surfaces to serve as references for artistic creations. It allows artists to study and analyze the intricate details of surfaces, such as the roughness of tree bark, the smoothness of a pebble, or the subtle variations in fabric patterns. By examining surfaces up close, artists gain insights into the nuances that make each surface visually and texturally distinct. The solution we've developed operates seamlessly on both desktop and mobile devices, utilizing the functionalities of widely used web browsers. It eliminates the need for any software installations. Our achievement is founded on fully open-source solutions, allowing users to explore 3D models without any barriers.

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Danail Runchevski, Ustijana Rechkoska-Shikoska, Rasim Salkoski (2023). Surface Sampling, Vertex Manipulation and Surface Generation Based on WebGL Technologies. 2023 7th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 1-5.

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